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LEX-25[DIEG]SPATIAL DESIGN

Diegetic Interface

/daɪ.əˈdʒɛt.ɪk ˈɪn.tɚ.feɪs/
ETYMOLOGY

Greek diēgēsis (narrative, story) + Latin interfacies (surface between)

COINED BY

Fagerholt & Lorentzon / Formalized by Chromologium

A user interface entity that exists physically and spatially within the world of the artifact rather than superimposed as a detached, non-diegetic Heads-Up Display (HUD).

Enamel wells, brass chassis rivets, and physical registration crosses that anchor interface controls directly to the canvas plane, eliminating the cognitive dissonance of floating overlays.

“When an interface ceases to hover and begins to inhabit, the operator stops reading software and begins handling an instrument.”

Fagerholt, E., & Lorentzon, M. (2009). Beyond the HUD: User interfaces for increased player immersion in FPS games [Master's thesis, Chalmers University of Technology]. Chalmers Publication Library.

The Chromologium Archive (2026). “Diegetic Interface”. Lexicon of Emergent Disciplines. https://chromologium.com/lexicon/diegetic-ui