White light split into sixteen bands by the 1836 dispersion relation, not a gradient.
◈ Registry · 6 instruments
Optical Components
Every demo below is the real component, running in your browser on one shared WebGL2 context. Each arrives knowing what it is made of — the refractive indices, scattering coefficients and citations travel with the source.
Instruments mount as they reach the centre of the viewport and stand down as they leave, so the page never runs more than a few at once. Under reduced motion every card stays a plate.
Pigments that mix the way paint mixes — subtractive scattering, not sRGB averaging.
One renderer, thirty-one catalogued materials. Every coefficient is cited.
A brass loupe over any image, and a scrubber that ages the paper beneath it.
Foundations
Nothing to demonstrate on their own — the context the instruments register with, and the substrates they are drawn on.
Want to take one apart instead of install it? The Laboratory gives 4 of these a workbench with live controls and shader export.



